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The Power editor menu can and will make your characters obese, as it allows you to bypass the wight limit of the amount of powers you can equip in smash run.
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It is best to customize your characters, and give it equipment before using the Power editor menu. Now you are able to edit your Power equipment in your custom character slots (a character must be saved to the said slot to be modified). So I bumped it up to version 2.5, because the DLC characters were added into the list. I have compiled version 2, but felt it was not good enough for release as the transparent feature was not working and the DLC characters were released before I could release it. Update 2: My SSB3DS Save Editor is updated to v2.5 and has some new unlocking features. Update: Confirmed by keyra that the editor works on version 1.0.5 of the game. So without further ado, enjoy your ill gotten trophies, and moves, etc. Refer to this thread: Smash 3DS Save Map for unlocking all characters and if your game reject that says something along the line of "Since not the latest data" Try to refrain from using insane amount of values, like for coins. I do not know if Nintendo can ban based on what is written on the save file or not, so keep that in mind, that it is very noticeable when viewing it in a hex editor.įorgot to mention that this editor has been tested on version 1.0.4. It simply writes "FF" to the location of the save file that enables these things. Keep in mind that the editor allows you to acquire all move sets, headgears, and outfits, in a very crude way. When someone else create an SSB3DS editor and release it, that editor will most likely supersede this one. I used another source program written in the said language as a template, and made this Editor. Also this editor is written in a very old language, however should still work for what it is intended to do. I know that this isn't a complete guide but if you know of any other file type, let me know.This save editor does have bugs, one being that it directly modifies the save files that it opens, so make a backup of the save file before opening it with this editor. idsp and be played with Foobar2000 (look at the tutorial linked at the top of the post for more info) idsp/.dsp files at heart with just header information. nus3bank - NUS3BANK files are just banks that sound files go into. pac files in SSBB however not much research has been done to my knowledge pac - PAC files are most likely the same as the. Those sites seem a little sketchy so I would not visit them.
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These have not been gone under a whole lot of research however, there are some websites with info on them like this one. xtal - XTAL files probably stand for eXtended something. Simple as that, but some people have been able to edit the most recent update (1.1.4) encrypted binary files by using the less encrypted data in the original versions 1.0.x Skeletal animations for fighters are found in motion/fighter/ material and visibility animations are found sometimes in the same location but most animations are skeletal These can be viewed with Ohana3dsRebirth. bch (2) - BCH file format can also be animations. These can be viewed with Ohana3dsRebirth and exported, but the only way to import is through Ohana3ds and by reading the tutorial linked at the top. bch (1) - BCH file format was used as model files in the 3ds Pokemon games but in Super Smash Bros™ for 3ds, they are texture files. cmdl format in Ohana3dsRebirth as well as be swapped with other models from SSB 3ds to produce rather interesting effects. Currently, there is no way to edit these but the can be exported as. mbn - MBN file format is Super Smash Bros™ for 3ds' version of a. There is a tool made by that allows the viewing of these images and the exportation and importation of the. tex - TEX file format is usually associated with LaTeX, but these are image files used by the 3ds.
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To learn how to use in-game modifications check here. This is just to clarify what the file formats in SSB 3ds are and how to open them and other things.